![]() Your AR software should be able to use those files I think. Bit of a learning curve there, am still figuring out stuff myself :p Then you can export those with the model in a separate folder. You could import the FBX into Blender and go from there, but you would have to learn how to unwrap UV's and apply shaders and textures to them. I use Fusion 360 for when I need to model a 3D print with precise dimensions, Blender I use for the more artsy stuff and sculpting and things like that. (open source) There are also other options. You would have to use either 3DS max or Maya (expensive), if your sticking with autodesk, or you could use Blender 3D. It works with a sort of projection I think. You can't unwrap UV's or export them with Fusion 360. Apart from not being able to export the materials, your other software wouldn't know what to do with them without the UV maps of your model. They have a pretty sweet renderer for production renders, but that's about it. It is not meant to be used in a pipeline or workflow for AR, VR or games. ![]() It's a program for construction modeling, like for 3D printing, CNC milling or laser cutting or whatever. ![]() There is a "future consideration" to implement some better way of implementing UV mapping inside Fusion, but generating and exporting UV's from Fusion might never come. You can't actually do that in Fusion 360. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |